This sample Directx work that includes the directional and spot lights. The camera system in this application uses a simple left handed coordinate system. We can able to control the FPS view through the keyboard and the mouse. This application also illustrates a way to keep the camera planted on the terrain so that walking on the terrain is simulated.
Techniques/Topics covered in this application:
(a)Vertices and indices calculations
(b) 3D Translations, transformations and rotations
(c) FPS view camera
(d)Terrain generation
(e) Making of skybox
(f) Implementing directional, and spot lights in the game world
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