Wednesday, 9 February 2011

FPS camera view on the terrain with Skybox and lighting work

This sample Directx work that includes the directional and spot lights. The camera system in this application uses a simple left handed coordinate system. We can able to control the FPS view through the keyboard and the mouse. This application also illustrates a way to keep the camera planted on the terrain so that walking on the terrain is simulated.


Techniques/Topics covered in this application:

(a)Vertices and indices calculations
(b) 3D Translations, transformations and rotations

(c) FPS view camera
(d)Terrain generation
(e) Making of skybox
(f) Implementing directional, and spot lights in the game world


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